Passionate Gameplay Programmer with hands-on experience developing gameplay systems using Unity (C#) and Unreal Engine (C++). I enjoy creating engaging gameplay mechanics, debugging systems, testing game functionality, and building immersive interactive experiences. Currently expanding my expertise in Unreal Engine, XR/VR/MR development, gameplay architecture, and game quality assurance while continuously building portfolio-ready projects.
BYOG Game Jam 2025 โข Unity โข C#
Assistant BoBo is a 3D, Resource collection game developed during the BYOG Game Jam 2025. Players collect factory resources while avoiding giant prototype robots and deliver them to the Scientist to rebuild an escape vehicle before time runs out.
Built personal projects using both Unreal Engine Blueprints and C++, focusing on gameplay programming, character mechanics, input systems, and understanding Unreal's gameplay framework while strengthening my C++ fundamentals.
Learning immersive technologies through Unity and Meta Quest by developing VR interaction systems, gameplay mechanics, and prototype XR experiences.
Seeking opportunities as a Gameplay Programmer, Unreal Programmer, Unity Developer, or Game Tester, where I can contribute to creating engaging gameplay experiences while continuing to grow as a game developer.